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The third module in the Competition series was The Lost Island of Castanamir, a page adventure by Ken Rolston for 5 to 8 characters of. The Lost Island of Castanamir By Ken Rolston TSR. This review is of a PDF Copy of this product. This review contains spoilers. I decided. AD&D C3 Level Adventure – The Lost Island of Castanamir – Free download as PDF File .pdf), Text File .txt) or read online for free. Castanamir.

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A small, white dog yapping at one of them. Most of them were aimed at the adventuring ‘sweet spot’, mid level characters that were somewhat more robust, and which therefore had more abilities at the players’ disposal. Some areas though are rather inconsequential and appear to be nothing more than delaying tactics. The third module in the Competition series was The Lost Island of Castanamira page adventure by Ken Rolston for 5 to 8 characters of levels The biggest offender here are the gingwatzim, creatures from the ethereal plane that Castanamir was experimenting with, where quite an interesting concept is undermined by the silly naming conventions Rolston used.

I looked up the original mod and compared it to this one. From Wikipedia, the free encyclopedia. Chris Hunter reviewed the module in Imagine magazine, giving it a mixed review. AdvAb Castanami to Whitehawk Mountain. His work on the game, Paranoiais influential and well-regarded, and he was the lead designer on both Morrowind and Obliviontitles in the Elder Scrolls series. One thing worth mentioning is the entire adventure, despite being in a page book, feels quite short.

How do you rate this content?: The setting is a remote, rocky island, the party are stranded there and have found an entrance leading to possible shelter. Beholder Drow dark elf Githyanki Illithid mind flayer Lich. Some of the rooms are very detailed — the library gets over one page.

Wake thd the Ravager Dark Sun Online: Ken Rolston is a significant game designer. Views Read Edit View history. Eight pages are devoted to eight pregenerated characters, there are four pages of full-page art, and two more pages detail tournament information.

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As a competition adventure, it gives guidelines on how to score various teams playing through the adventure. However, many of the greatest TSR modules began life as tournament adventures, proving that it was very much possible to create a good adventure within the confines tne the tournament criteria. Search form Search this site. The island is grassy and windblasted, but eventually the characters discover a stone door leading into a subterranean complex.

The Lost Island dates from his very early days in the industry, caetanamir is his first published work for TSR.

Musings from the Moathouse: Review – C3 Lost Island of Castanamir

He believes it to be the home of Castanamir who vanished years ago. Tales of Arterra – The Lost. There are a few oddities, clearly added to challenge or merely delay a tournament group who are playing to a time limit. Neverwinter Raids – Kobold Cave 1.

The interior artwork is really good, as Jeff Easley provided a number of smaller and larger works to illustrate the adventure. There, they discover 18 rooms linked by secret passages and magical portals. Islannd Cave of Songs.

The cover art is a full page image depicting a bizarre and terrifying creature seemingly emerging from a pool as the party nervously clutch their weapons, but what’s that at the bottom? Unfortunately, they get shipwrecked on the island and lose most of their supplies.

Right away the tone of the adventure is therefore set. Conan Chronicles 2 – The Zamorian Chronicles.

AD&D Review – C3: The Lost Island of Castanamir

Bloodright castanamri The Blood Royal. The adventure was published in by TSR. These survivors are likewise trapped within the labyrinth and are either eking out a miserable existence there or else desperately searching for a means of escape.

Sorry, your blog cannot share posts by email. By using this site, you agree to the Terms of Use and Privacy Policy. The characters are encouraged thw a young scholarly mage to voyage into the Sea of Pastures, to explore a mysterious island connected with a number of recent shipwrecks and disappearances.


You can go back through a same door and it will take you to somewhere completely different. Living in a closet are a pair of Leprechauns. As part of the C ompetition -series of modules The Lost Island of Castanamir contains material first used as a tournament adventure. In this scenario, the adventurers pass through magical portals into a series of interlinked chambers. Review – C3 Lost Island of Castanamir. Dragonlance Forgotten Realms Greyhawk Ravenloft.

A theme I see crop up time and time again on RPG forums is one of what subjects are, and are not, acceptable in ‘modern’ gaming grou Submitted by Migrate Wizard on C3 is unusual in a sense as it is a low level tournament module.

I wonder if they were ever used by anyone who bought the adventure?

They have discovered the abode of a mad high-level Mage – something which will become quite clear to them very soon. Many of the groups you should be able to talk around are ‘encounters’ with no dialogue. There are a total of 18 encounter areas split over 2 levels, the intention being that the first tournament session comprises the first 9 rooms on the lower level, and the second session starts when they have found the upper level, and are trying to locate the exit.

The doors are consistent in how they work, so a group can eventually make a map of which door links to which room, but it will likely cause a lot of confusion in the beginning, but eventually the group will be able to map the dungeon.

After my lambasting of the idea of ‘punishing a 1 in combat’, I guess its time to take a look a system that I believed handled fumbl

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